With today’s Early Access Community Update v0.1 you get a new map with the project name “Albergtal”. With it comes the new savegame system, menu adjustments, more machinery and some bugfixes.
Corresponding to the map we have created a small introductory quest that provides you with improved starting conditions for the following free game on the Albergtal after a few hours of gameplay. You can also decline the quest and start directly with the free game, get a loan and decide for yourself what you want to buy. It is still possible to play the tutorial missions in the tech demo map.
The Albergtal is 2×2 km big and has more than 100 hectare of arable land, spread throughout 49 fields. Those have a total value of 2.500.000 Euro.
The following traders are included:
Agricultural machine trader
Sewage treatment plant
These traders are also marked on the minimap.
There is a farm with shelters and a shed where you can keep ca. 50 bulls. Adjacent are two pastures you can transfer the bulls to. However, the pasture feeding isn’t as yielding as the feeding with maize. Bulls now also produce slurry when in the shed.
At the moment you have maize at your disposal. You can either store it as fodder at the farm or sell it directly to the biogas plant, at the harbor or in a silage heap. You can get the seeding material at the cooperative in the village, plant protection products at the harbor and slurry at the sewage treatment plant.
The new machines are: MB-Trac 1000, Köckerling Rebell 300 and Lemken Juwel 4+1, 5+1, 6+1.
A new save game system provides us with the option to use vehicles on different maps in the future. We can also perform changes on the map or the machines that should be compatible with your save games.
The user interface has been improved and adjusted. The starting menu and the first tabs like “Tasks” and “Planning” have been reworked. With the new starting menu you can now work in the editor, without a map running in the background that costs performance.
The fundamentals for level, reputation, factions and XP have been implemented, they have no effect at the moment though.
A function for renting and hiring machines and employees has been added. If you need something short-term you don’t necessarily have to buy it. Topics like leasing and seasonal laborers will be added at a later time.
AI and machines had to be heavily adjusted for the hilly map with its varied fields. By now we have found values that enable the AI to harvest a field to 99%. Sometimes you have to intervene in the employee convoy, but this shouldn’t be the case too often. Just consider it as employee LVL 1 ?
The economical parameters of plants, animals, fodder, yield etc. have been roughly adapted to real and average values. It will take some time until we have coordinated weather, soil, plants, harvest and animals. For the beginning it should suffice to earn money and buy more machines and fields.
AMD driver update: AMD has optimized their OpenGL drivers for us. The driver 17.12.1 gives us optimizations that avoid CPU bottlenecks and enable us to display ground vegetation far better.
We would have needed more time for this update to be functional in a way we have pictured it for the Early Access, like the topics balancing, silos, biogas plant or the bugtracker. We absolutely wanted to give you this update before christmas and didn’t want to wait until everything is ready. Principally you are now able to get busy on the map, either selling maize or fattening the bulls. We hope you accept this compromise.
The team from MBB wishes you fun testing and Merry Christmas!
NEW: Map “Albergtal” – over 100 hectare arable land, 49 fields, new traders
NEW: Map spanning savegame system
NEW: Complete economic cycle (animal husbandry and maize cultivation) and adjustment of prices
NEW: MB Trac 1000
NEW: Köckerling Rebell 300
NEW: Lemken Juwel-8 4+1, 5+1, 6+1
NEW: Introductory quest for improved starting conditions
NEW: Reputation system for different factions
NEW: Character and level XP
NEW: More mission types
NEW: Employees as reward for a successfully completed mission
NEW: Fields as rewards for missions
NEW: You can now earn money in missions
NEW: Vehicles and employees can now be rented or hired as harvest hands for a certain period of time
NEW: Animals feed autonomously when on pastures
NEW: Bull fattening and pasture feeding. Bulls now produce slurry
NEW: When saving, a warning hint is being displayed when an employee is still active
BUG FIX: The weather manager has been checked, maps shouldn’t be foggy all the time any more
BUG FIX: The sinking in of tractors on cultivated fields has been reworked
CHANGE: Starting menu created
CHANGE: Reworked ingame menu (planning, tasks)
CHANGE: Reworking and improvement of turning maneuvers and pathfinding for the chasers
CHANGE: The physics of attached machinery has been adjusted
CHANGE: The assembly of complex tractor/machine combinations has been reworked and is working more comfortably now
Cattle and Crops
Orginal Link: http://www.cattleandcropsmods.com/cattle-and-crops-mods/early-access-community-release-v0-1-0-0/